![]() The (1977) Apple II already had a mountain of software available for it which would include many many native Apple II versions of all of this early pc software. There are GUI environments for the Apple II. Given Apple's lawsuit against Microsoft at the time, I doubt that running (or publishing) a Windows 1.0 look-alike on the Apple II would have been a very smart thing to do at the time. Arcade games, and precursors of games to come for the PC already ran on the Apple II. There are many versions of Othello for the Apple II, and whatever primitive games that could be launched from MS-DOS Executive. ![]() It shouldn't be too difficult to run "Reversi" from US-DOS running natively on the Apple II. Windows 1.01 came out in 1985 the same year Microsoft Word was ported to the Macintosh from MS-DOS - Microsoft began developing their graphical interface in 1981, the same year the first IBM PC was sold. Microsoft has ported their software to many other CPUs and platforms. #Mac msdos emulator mac osRunning Robotron in AppleWin an Apple II emulator under Wine on a Linux distro inside a virtual box running on Mac OS running in a container compiled with gcc running on Windows10. Software can be ported, cross-compiled, simulated, emulated. "Running games and Windows requires a x86 CPU." Apple II software was rewritten in assembly to run on the PC. The few expensive compilers from that era were flaky, and you were probably better off rewriting the slow parts in assembly. ![]() "Additionally almost all of this early pc software is written in assembly, so even if you had the sources, it would be impossible to recompile without rewriting it completely." If anything the Apple II has taught me, is that anything is possible. I was very surprised to find US-DOS (1991), a MS-DOS like program for the Apple II. ![]()
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